Pack one pick one, I cartwheel slam Balance on the table. Having the capacity to draft your deck with that in mind... knowing you're planning on blowing them out with it... Dudes, lands, life, cards... just too powerful.
Pick 2 goes to big tits himself, the 7/10 split. Again, getting him early will allow you to focus on either mana accelerants or ways to cheat him in. You know there are plenty of duals, (3 in this pack alone) so you can have a warm fuzzy knowing you may only blow up 1 of your lands.
Pick 3 is Slaughter. Reusable creature removal for 4 life and some mana is good. Countering this spell, or sacrificing the guy in response loses you the life and the spell. Not a fan of that.
Pick 4 would be the Arc Slogger. He's a 4/5 body... which normally needs to be dealt with... and his In Case Of Emergency button is decent... not great in draft, but decent. Hammer would be close, but it's such a commitment to red, that you have to had already picked some up prior... as in your first 3 picks.
Skirk Marauder get's an honorable mention here only because I remember drafting him for real... and always loving it when I knew I had removal on the board tucked away.